HUMANS
Fluff here.
Characteristics: Humans are Medium-sized humanoids [human].
They have Speed 30 ft.
Starting languages: Humans begin play speaking Common.
Humans with high Intelligence scores can choose any languages they want (except
secret languages, such as Druidic).
Basic Racial Traits
All
humans start at 1st level with following traits:
Ambition: you gain 1 extra feat and additional skill
rank at 1st level. You gain an additional skill rank whenever you gain a level.
Driven: once per day, if you fail a check by a margin
of 5 or less, you can choose to succeed. After that, you suffer the fatigued
condition, or another condition chosen by the GM.
This is a “success with cost” trait.
The GM can freely choose the best condition for the situation. For example:
Dazed, Prone, Staggered etc.
Fated: once per day, roll a d20. You can substitute
any other d20 with the number you rolled, including rolls made against you by
enemies which you’re aware.
Bonus Racial Traits
Choose one Advanced
Racial Trait as a bonus Racial Talent at 1st.
Racial Flaw
Choose
one of the Flaws below.
Pride: once per day, you can deny the assistance or
help of a non-human ally or friend. In combat, you can renounce a mechanical
benefit. If your GM approves, you regain a daily use of any of your racial
traits.
Humans have an almost insane drive
to prove themselves to the elder races.
Sins of Your Forbearers: once per day, another NPC gains a free
reroll against you. If your GM approves, you regain a daily use of any of your
racial traits.
Humans came to these lands in the
past and did some horrible stuff.
Temptation: once per day, you can choose to
fail a Wisdom Check or a Will save. If your GM approves, you regain a daily use
of any of your racial traits.
If you’re open minded, you can
activate this Racial Flaw if a player accepts an offer of power or do something
stupid (like suffering an attack of opportunity) to get a powerful magic item.
Perfectionist: failure only fuels your determination.
Once per day, after rolling a 1 on a d20, you regain a daily use of any of your
racial traits.
Advanced Racial Traits
Every time you gain an
Ability Score Increase due to Level Advancement (4th, 8th,
12th, 16th and 20th) you can choose instead
one of the traits below.
Daring: once per day, you gain an additional standard
action. This extra action can’t be used to execute an attack roll or cast a
spell, spell-like ability or supernatural ability.
Don’t tell me the odds: once per day, you can choose one
action that would provoke an attack of opportunity and execute it without inviting
such attack.
Follow me: once per day, you can choose one
ally to go together with you in the Initiative order.
Heroic Surge: once per day, you may recall a spell
you have already cast or gain another use of a special class ability that is
otherwise limited. This should only be used on spells and class abilities that
recharge daily. Requisite: 4th level Human.
It was just a scratch: once per day, as an immediate
action, convert damage taken from one attack to nonlethal damage. This still
can leave your unconscious.
Obstinate: once per day, ignore any condition
inflicted upon you for 1 round.
Resourcefulness: you gain 1 extra feat. This Racial
Trait can be taken more than once. Requisite: Human 4th level.
Strange Ancestry: once per day, you can choose to have
the best combination of type, subtype and alignment against one effect.
Requisite: Human 4th level.
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