Because
of DCC RPG’s Funnel magic*, one of the PCs in my current DCC campaign is known
as Arn, the Unlucky (or as “Arn, o Azarado”, which sounds a lot funnier in
Portuguese).
*The Funnel magic is, of course, DCC’s
wonderful and original approach to the classic “3d6 in order”. Basically, you
roll a bunch of 0-level PCs, which go on an adventure! Those that survive the
meat grinder become our “heroes” as 1st-level adventurers. Flawless.
Arn,
the Unlucky is a 0-level character with rolled Luck 3 (he also rolled “Born
under the loom” as his augury, which mean he add his Luck modifier to ALL his
skill checks… hehehe). So, as you can see, in a “normal RPG”, Arn would be
almost unplayable. But – hey! – this is f**cking DCC RPG! To the party’s (and
Judge) delight, he survived!
Having
reach 1st level, Arn’s player decides to turn him into a “badass”
Warrior. In DCC RPG, each Warrior (your usual Fighter in other d20 games) can
choose a “lucky weapon”. While using his “lucky weapon”, a Warrior can add his
Luck modifier to all attack rolls. You can imagine that in Arn’s case, this
would be his “unlucky weapon” – the one thing he would never touch. After all,
he has Luck 3 and that would mean a -3 modifier to attack rolls. I didn’t want
to “erase” a class feature, so here’s what I offered to Arn’s player…
…what
if Arn’s bad luck was as dangerous to him as to his enemies? (And yes, I like to create unique mechanics
to suit each player’s PC.)
Arn’s
player accepted my offer, so I created this unique class feature:
Unlucky
Weapon: choose one weapon (like great axe). Every time Arn wields such weapon and
rolls a natural 1-4 on his attack attack roll he automatically suffers a Fumble
(i.e. a critical failure), but so does his adversary.
It’s
a gamble mechanic. Your PC suffers a critical failure, but your enemy also must
roll on the dreaded Fumble table.
To
give you an idea, in our last DCC session (we’re playing The One Who Watches From Below), Arn attacked a wolf. He chooses to
wield his “unlucky weapon" – a longsword – and rolled a 4. He missed, but
decided to turn that miss into a Fumble. His check in the Fumble table was that
he lost his weapon and took a -2 penalty to attack rolls. The wolf’s Fumble
result was that his “weapon” was entangled in the enemy’s “armor”. After a bit
of talk (Arn was without armor), we decided that the wolf’s jaw was locked in
the unlucky warrior’s ass. This was great, because Arn was trying to guard a
door passage from the wolf while his friends escaped (there’s also a gorilla…
it was a crazy day).
Thus,
Arn managed to save the party, buying time for his Dwarf ally to kill the wolf
(whose jaw was still locked in Arn’s ass, which resulted in more laughs).
And
the entire point of this post is to reiterate the inherent awesomeness that is
DCC RPG!
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