-C, at Hack & Slash, posted an instigating
post about how the traditional Sword & Sorcery hero archetypes are twisted
by D&D and traditional Fantasy RPGs in general. Usually, in fiction,
warriors and rogues are charismatic/awesome characters, while wizards and
sorcerers are despicable, heretics and inhuman beings. On most D&D settings
however wizards are the pinnacle of wisdom and enlightenment, while warriors
and rogues are just clichés with the serial numbers filled.
-C then
proposes a series of basic ideas and house rules to make fighters awesome and
wizards loathsome. Check it out.
So Tzimiscedracul, how would you (try to)
address these premises in Pathfinder?
Well, I’m glad you asked it.
I’ll address them in two steps. First: Warriors! (The easiest part for me)
There are literally dozens of “remakes” or
house-ruled Fighters out there, pick the one that you think better address the
class’s problems at your table. If I really wanted to boost the awesomeness of
my warriors I would merge my “Barbarian-less” Fighter
with my “Complex” Fighter.
If you like Iron Heroes another option would be to use the Token system and Feats from that game as
Fighter-only Combat Feats in Pathfinder. I already used this house rule once
for D&D 3.5 and the players loved it.
D&D Next’s Expertise Dice are also another
great resource-based mechanic that could be used in Pathfinder. Forget all
those maneuvers – too restricting (and boring). I’d use Expertise Dice as a
pool of floating dice to be used on a roundly basis. Maybe you could start with
1d6 to be freely added to one attack roll, AC, one save or one damage roll
(though I believe that if used on damage these dice should have some
progression).
Ok, if all that seem too complex, here’s a
simple “solution”: grant Fighters Hero Points,
and only Fighters. Fate is at their side (so is awesomeness). I think that Hero
Points are one of Pathfinder’s greatest rules, particularly for customizing
your game (that’s an idea for another post). Hero Points are also a very easy
way to balance them against spellcasters. In fact, if you like of the idea,
grant Hero Points as an exclusive mechanics to all non-spellcaster classes (I
recommend 1 Hero Point per level, with extra Hero Points granted for defeating
enemies or accomplishing quests).
The next (and hardest) step: Wizards!
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