Here’s a new Arcane Bond, inspired by various legends regarding
phylacteries and stuff like the Slavic folktale of “Koschei the Deathless”. It’s
quite strong, but it also imposes heavy penalties.
Arcane Bond (Tefillin) (Ex): You hid you heart away.
Literally. Usually inside a cold iron chest, secluded somewhere far, but strangers
things have been used as tefillin by wizards (like the inside of iron golems or
living ducks).
You always know the direction where your tefillin is (if on the same
plane of existence). Also, if any creature touches the compartment holding your
heart you immediately get a visual flash of the offender – this is enough to
cast a scrying spell. If the creature
is actually holding the compartment, or your heart, he suffers a -10 penalty at
the scrying save throw.
The tefillin is protect by special wards, a result from being bound
directly to your soul. Because of this, it’s completely immune to divination
magic.
Having a tefillin is a perilous gambit, but it provides several benefits.
At 1st level, the wizard can, once per day, as an immediate
action, be healed instead of harmed by negative energy. This includes attacks
of channel energy made by neutral or evil clerics, but doesn’t work against
energy drain.
At 3rd level, the wizard gains the benefits of the Diehard
feat.
At 5th level, the wizard can, once per day, as an immediate
action, ignore the effects of a confirmed critical hit. Instead, he suffer damage
as if hit by a normal attack.
At 7th level, the wizard starts to become something more than
human. He doesn’t require food or water to sustain him.
At 9th level, the wizard becomes immune to diseases. Effects
that impose the Exhausted condition leave the wizard just Fatigued.
At 11th level, he’s doesn’t breathe anymore and ignores the
Exhausted and Fatigued conditions.
At 13th level, he becomes immune to massive damage.
At 15th level, he’s immune to poison.
At 17th level, he’s considered to be always under the effect
of death ward.
This is powerful Bond, but one that has its (strong) drawbacks.
First, the wizard becomes cold and heartless. He suffers a –4 penalty to
Diplomacy, Handle Animal, Ride and Sense Motive. Animals are always frightened
around him.
Second, if the tefillin is ever brought within 30 feet of the wizard, he
loses all the benefits of this Arcane Bond for the next 24 hours.
Third, if a person holds the tefillin in his hand, the wizard must
succeed at a Will save (DC 25) or becomes beholden to the heart’ possessor, as
if under the effects of charm person.
If the possessor cast a spell or use a spell-like ability against the
wizard, he ignores any Spell Resistance or magical defenses. The wizard also suffers
a –2 penalty against effects from the heart’s possessor.
The must succeed at a Will save (DC 20) every time he attempts a hostile
action against the one holding his tefillin. It’s simply impossible for a
wizard to destroy its won tefillin.
Finally, if the tefillin is destroyed the wizard loses all his
spellcasting abilities and class features and must immediately pass at a
Fortitude save (DC 20) or fall dead. If killed the wizard can only be brought
back from the dead if a limited wish
(or wish) is first used to
reconstruct its heart (although some demon lords or archdevils are just too
happy to assist a phylactery-less
wizard in this regard).
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