OK, here’re a few abilities (2 feats and a
rogue talent) that I came up after running D&D Next Playtest for my
players. These were aspects of the (potential) new edition that I particularly
enjoyed and that I guess can also be easily inserted in Pathfinder.
Slayer [Combat Feat]
You execute your attacks with extra force and
brutality. Even if your enemies avoid your main strike, they suffer minor cuts and
bruises.
Prerequisite: Str 13, Power Attack, Cleave,
Fighter 2nd level
Benefit: You can, once per round as an
immediate action, after failing a melee attack, deal your Strength modifier in
damage against that target. If you choose to use this benefit, you suffer a –2
penalty to your AC until the beginning of your next turn.
Researcher [Feat]
You are not only an erudite, but also know many
sources of mundane and eldritch knowledge.
Prerequisite: Int 13, Trained in 3+ Knowledge
Skills
Benefit: If you fail a Knowledge check, you
know at least one place where to get the information sought. This can be a
person, an item or place (chosen by the Gamemaster).
Skill Dominance [Rogue Talent]
You failure seem certain, you can fall back to
your experience, instinct or just blind luck.
Benefit: You can, once per day, after rolling
any Skill check, but before knowing if it succeeded or failed, treat the result
as if you had rolled a '11' on the d20.
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