A better
title would’ve been “What I’m trying to read...”. Sometimes I believe I’ve been
studying for a public job my entire life (and the previous 2d4 incarnations).
The feeling is almost “vancian” in that you have to constantly keep a large
part of your brain occupied with arcane e esoteric (besides useless)
information that, once you’re going to make a test, is forgotten.
However,
I’m still reading game stuff (thanks God!) and fantasy literature (thanks
Crom!). The later has been dedicated to
finish some Leiber and Burroughs romances. The fact that I’m reading both
authors’ weakest novels (“The Mouser goes below” and “Swords of Mars”) isn’t
helping.
On the game
side of things, I’m finishing the Inner Sea World Guide and loving it. It
isn’t simply a Pathfinder-version of the Golarion setting, but a vastly improved
version of the original product – both graphically and in terms of material.
Paizo even managed to turn the most boring nations in a good read (Andoran and
Galt, I’m looking at you). And the “pulpier” parts of Golarion (like the Land
of the Mammoth Lords and Numeria) are even better. It’s a must for all fantasy
gamers. Golarion isn’t original, no sir, but it’s a great amalgam of the
various types of fantasy (better than the Realms from 2nd and almost
as fun as Mystara).
I’m also
re-reading Nyambe. This is an old 3.0 D&D supplement from Altas Games for
running campaigns in a fantasy Africa-like setting. This is not ancient/mythological
Africa, but “D&D Africa” (in the same way that Greyhawk is “D&D
Europe”). It’s funny, interesting, light and very useful. Nyambe is a wonderful
game accessory; it has a complete and portable setting, together with nice
rules, tons of variant and prestige classes, new races, spells, a cool bestiary
(with advice on reskinning monsters for African-based lands) etc. This is how
every game supplement should be.
For those
that love Old School stuff or just like to read about the hobby’s origins and
the various projects and interpretation that never managed to see the light of
the day, here are two good suggestions. First there is this small (and free) PDFfile, from the Original D&D Discussion forum, that tries to “decode” the
ever elusive “official” combat system use by Dave Arneson on his Blackmoor campaign.
Finally, there’s a similar but bigger project by Daniel Hugh Boggs, of Dragons at Dawn fame. He opened a Kickstarter project for a new game based on
Arneson material (including personal notes) – Champions of Zed. I’m already a
backer and I’m reading the first draft. Very interesting stuff.
For those
that like D&D 4E and/or love Jonathan Tweet’s material (like me) – stay
tuned for 13th Age. Unfortunately I missed the playtesting’s
subscription, so most of what I know comes from this thread at RPGNet. 13th
Age is, basically, a remake of D&D 4E (it evens has Rob Heinsoo on it),
mixed with “indy sensibilities” (whatever that means). At first, it really
sounds like a heartbreaker project, but it got Tweet and is being published by
the great guys of Pelgrane Press. A closer look already revealed a meta-game tool
that I loved – the Icons. These iconic and abstract NPCs are the most original
and interesting mechanism for setting creation/development that I read in a
long time. Let’s wait and see (I dearly hope that there’s no grid combat).
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