This is my second shot at creating divine spells with a ‘Sword & Sorcery’-feel. The idea behind this was creating a defensive spell employed by temple acolytes. As with other spells, I tried adding trappings or exotic complications to reinforce the weird aspect of the power (or just increase its fun).
SMOKE GUARDIAN
School conjuration (summoning)
Level cleric/oracle 2
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect one creature made of smoke guards a 10-ft. radius area
Duration 1 round/level (D) (see text)
Saving Throw none; Spell Resistance yes (see text)
The caster summon a lesser air elemental spirit to animate the smoke of one fire source (like a torch or brazier). The outsider is always hostile because of the summoning, striking against any target that moves inside a 10-ft. radius around the fire source. The smoke guardian won’t attack the caster, summoned creatures of the same deity and creatures with holy symbols equal to the caster’s.
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect one creature made of smoke guards a 10-ft. radius area
Duration 1 round/level (D) (see text)
Saving Throw none; Spell Resistance yes (see text)
The caster summon a lesser air elemental spirit to animate the smoke of one fire source (like a torch or brazier). The outsider is always hostile because of the summoning, striking against any target that moves inside a 10-ft. radius around the fire source. The smoke guardian won’t attack the caster, summoned creatures of the same deity and creatures with holy symbols equal to the caster’s.
The smoke guardian threatens all targets inside the spell’s area, so for example, any creature moving more than 5-ft. or casting a spell would suffer an attack from the smoke guardian. It only attacks as an reaction and can do so an unlimited number of times per round. It uses the caster’s base attack bonus plus Wisdom modifier as its attack bonus. It deals 1d6 slashing damage with its claws, +1 hit point per three caster levels (maximum +5 at 15th level). It strikes as a spell, not as a weapon, so for example, it can damage creatures that have damage reduction. It can’t strike incorporeal creatures. Creatures with SR can use it to resist the smoke guardian (like a normal summoned monster).
A smoke guardian cannot be attacked or harmed by physical attacks, but dispel magic, gust of wind, a sphere of annihilation, or a rod of cancellation affects it. A smoke guardian’s AC against touch attacks is 10. It doesn’t provides cover or blocks line of sight.
Destroying the source of the smoke ends the spell in the next round.
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