...sort of! First of all, sorry for the absolute disregard for this
tower in these last months. I could mention, as a proper excuse, that I just
moved with my family to another country, but I know that Dungeon Masters are
heartless creatures that feed on dead character sheets, so no one would believe
me. Anyway, moving on!
As any other hobbyist enthusiast, I’m probably not the first one to try
to get his children playing RPG as fast as possible. I’ve two lovely and
devilish goblins, ages 7 and 4. I’ve run a few “RPGs” for them from time to
time (they call it “Monsterslaying Games”). Of course, they aren’t conventional
tabletop RPGs because my little ones still prefer more ludic and dynamic
experiences… actually only 25% of our table time is actually at the table; for
the rest of the game session I’m usually creating physical activities and
mini-games like “Let’s hunt the dragon
hidden in the blankets” or “Sneak
through the dinosaur guardian in the living room” (I also use lots of LEGOs
as minis/props). In the end, I even created a small resolution system so that
my kids get their first taste of rolling dice. I hope that in a year or two
both are playing a complete RPG with me and my wife.
While that time doesn’t come, I like to show them my RPG books (I
discovered that they love bestiaries) or to talk about game stuff. To my
surprise my daughter recently suggested a few “cool powers” that she would love
to have in our next RPG session. Here is the closest adaptation of her ideas.
New Spell
Anaoj's Annoying Tickles
[Swords & Wizardry/OSR]
Spell Level: 2
Range: 30 feet
Duration: Instantaneous
This spell affects people and living monsters, who start feeling an intense
tickling over their entire bodies. If the spell succeeds (saving throw
allowed), the creature lose her next action, dropping any items and falling to
ground. During combat, the unfortunate victim may open her guard, offering one
nearby enemy the chance for a free attack (Referee’s call).
Usually, creatures with natural armor (AC 4[15] or better) are
impervious to this cantrap.
[D&D 5E]
Enchantment
Level: 2
Casting time: 1 Action
Range: 30 feet
Components: S, M (harlequin doll and a feather)
Duration: Instantaneous
A creature of your choice that you can see within range start feeling her
entire body tickling. The target must succeed on a Wisdom saving throw or lose
her balance. During combat, a creature that fails her save triggers an attack
of opportunity.
A creature with natural armor of 12 or higher has advantage on the
saving throw. Creatures of the construct, elemental, plant, ooze and undead
type are immune to this spell.
[Pathfinder 1st]
Level: Bard 1, Sorcerer/Wizard/Witch 2
School: Enchantment (Compulsion) [Mind-Affecting]
Components: S, M (harlequin doll and a feather)
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature; see text
Duration: 1 round
Saving Throw: Will negates; see text
Spell Resistance: Yes
The target start feeling her entire body tickling and must succeed on a Will
save or become Stunned for 1 round. Creatures on difficult or dangerous terrain
(like walking on a tightrope) also fall Prone. Finally, a creature that fails
her save triggers an attack of opportunity.
Targets with a natural armor bonus of +2 or higher gain a +4 bonus on
their saving throw. Creatures of the construct, plant, ooze, outsider
(elemental), undead and vermin type are immune to this spell.
Some spellcasters know this spell as ‘Nightgaunt’s Tickling’.
New Magic Item
Anaoj's Misleading Potion of Ruin
After drinking this fiery and bubbling concoction, the target’s skins gets red
and hot as a forge. One round later the target explodes, dealing damage around
them as if they were the point of detonation of a 5th level fireball.
The drinker materializes in the next round, totally unaffected by his
self-detonation, 30 ft. away in a random direction.
[In D&D 5E this is a very rare
potion. In Pathfinder 1st this item practically works as minor artifact.]
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