I think that the Spell Components rule is a great way of not only giving flavor to dweomers but also of balancing spellcasters. If you read any occult or mythology book you’ll see that there’re a thousand intricacies, peculiarities and limitations to the casting of the most famous (and powerful) spells. While Pathfinder is obviously a game, I love to thinker with the Spell Components mechanic in such way. The spell below uses a new Component (“L” to “local”) and is based on an old idea of my – that clerics should be a lot more dangerous inside the houses of their deities.
Invoke The Lesser Potencies
Evocation
Level: Cleric 3
Components: V, S, DF, L
Casting Time: 1 round
Range: personal
Level: Cleric 3
Components: V, S, DF, L
Casting Time: 1 round
Range: personal
Target: you
Duration: 5 rounds
Saving Throw: None (harmless)
Spell Resistance: No (harmless)
You can now invoke easily the domains under the power of your deity. For the duration of this spell, you can cast all your domain spells spontaneously (like the rules for spontaneous casting).
Duration: 5 rounds
Saving Throw: None (harmless)
Spell Resistance: No (harmless)
You can now invoke easily the domains under the power of your deity. For the duration of this spell, you can cast all your domain spells spontaneously (like the rules for spontaneous casting).
If you already can cast a particular domain spell spontaneously (for example, you’re a good cleric casting cure spells), then invoke the lesser potencies lets you add one of the following metamagic feats for free (even if you don’t possess the feat): silent spell, still spell, enlarge spell, extend spell or reach spell (only increase one range category).
After the duration of invoke the lesser potencies ends (or if it’s dispelled), you become exhausted.
A cleric that cast invoke the lesser potencies more than once per day risks divine wrath.
Local Component: invoke the lesser potencies can only be cast inside a temple dedicated to your deity with hallow/unhallow spell.
Invoke The Higher Potencies
Evocation
Level: Cleric 5
Components: V, S, DF, L
Casting Time: 1 round
Range: personal
Level: Cleric 5
Components: V, S, DF, L
Casting Time: 1 round
Range: personal
Target: you
Duration: 5 rounds
Saving Throw: None (harmless)
Spell Resistance: No (harmless)
You invoke the powers of your deity to focus your divine magic. For the duration of this spell, you can cast any spell from your list spontaneously (like the rules for spontaneous casting).
Duration: 5 rounds
Saving Throw: None (harmless)
Spell Resistance: No (harmless)
You invoke the powers of your deity to focus your divine magic. For the duration of this spell, you can cast any spell from your list spontaneously (like the rules for spontaneous casting).
If you already can cast a particular domain spell spontaneously (for example, you’re a good cleric casting cure spells), then invoke the higher potencies lets you add one of the following metamagic feats for free (even if you don’t possess the feat): silent spell, still spell, enlarge spell, extend spell or reach spell (only increase one range category), heightened spell (only one level higher), selective spell or disruptive spell.
After the duration of invoke the higher potencies ends (or if it’s dispelled), you become exhausted.
A cleric that cast invoke the higher potencies more than once per week risks divine wrath.
Local Component: invoke the higher potencies can only be cast inside a temple dedicated to your deity with hallow/unhallow spell.
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