Monday, July 1, 2019

Happy Canada Day!



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Canadian Goose

Small fiend, chaotic evil
  • Armor Class 16 (Natural Armor)
  • Hit Points 55 (10d4+30)
  • Speed 10 ft., fly 60 ft.
STR
19 (+4) 
DEX
14 (+2) 
CON
17 (+3)

INT
3 (-4) 
WIS
11 (+0) 
CHA
3 (-4)
  • Saving Throws Dex +4, Con +5, Wis +2
  • Skills Perception +2
  • Damage Immunities poison
  • Damage Immunities charmed, frightened, paralyzed, poisoned
  • Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 12
  • Languages -
  • Challenge 3 (700 XP)
    • Pack Tactics. The Canadian Goose has advantage on attacks rolls against a creature if at least another Canadian Goose is within 5 feet of the creature and the ally isn't incapacitated.
    • Spiteful. The Canadian Goose deals double damage (treat it like a critical hit) against any creature that has dealt it damage since its last turn or that triggers an attack of opportunity.
    Actions

    • Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d10 + 4) piercing damage. Treat as magic damage.
    • Honk of Hell (Recharge 5-6). The Canadian Goose unleashes a sonic attack in a 15-foot cone. Each creature in that area that isn't a Canadian Goose must make a DC 13 Wisdom saving throw, taking 12 (4d6) thunder damage on a failed save and becoming frightened for 1d4 (2 rounds), or half as much damage on a successful one.
    Reactions

    • Doomed! You always suffer an attack of opportunity from moving away from melee with a Canadian Goose. Even disengage and teleport fail. There's no escape.


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