Canadian Goose
Small fiend, chaotic evil
- Armor Class 16 (Natural Armor)
- Hit Points 55 (10d4+30)
- Speed 10 ft., fly 60 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
3 (-4)
- Saving Throws Dex +4, Con +5, Wis +2
- Skills Perception +2
- Damage Immunities poison
- Damage Immunities charmed, frightened, paralyzed, poisoned
- Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 12
- Languages -
- Challenge 3 (700 XP)
- Pack Tactics. The Canadian Goose has advantage on attacks rolls against a creature if at least another Canadian Goose is within 5 feet of the creature and the ally isn't incapacitated.
- Spiteful. The Canadian Goose deals double damage (treat it like a critical hit) against any creature that has dealt it damage since its last turn or that triggers an attack of opportunity.
- Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d10 + 4) piercing damage. Treat as magic damage.
- Honk of Hell (Recharge 5-6). The Canadian Goose unleashes a sonic attack in a 15-foot cone. Each creature in that area that isn't a Canadian Goose must make a DC 13 Wisdom saving throw, taking 12 (4d6) thunder damage on a failed save and becoming frightened for 1d4 (2 rounds), or half as much damage on a successful one.
Reactions
- Doomed! You always suffer an attack of opportunity from moving away from melee with a Canadian Goose. Even disengage and teleport fail. There's no escape.
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