Peri are a fragile desert dwelling folk known for
their unearthly guise, elusive nature, beautiful songs and potent charms.
Legend holds that they're descent from fallen angels, exiled from Heaven
because of his love for a djinn princess. Other sources claim that the Peri are
actually descendants of a plane-touched queen called Sorush (probably an
aasimar or even a half-celestial) who was seduced and corrupted by Ahriman.
However, Sorush saw the evil in her ways and swore to atone before Heaven, never
resting until the Lord of All Div and his spawn were vanquished.
The Peri are also known as the Hidden Ones, the
Elusive Folk, Angelborn, Desert Fey and Green Feathered Ones.
Personality
Peri are lighthearted in a serene and shy way that led many to think of
them either as fey spirits (because of their elusiveness) or monastic aasimars
(because of their simple dwellings). Actually Peri are passionate and artistic,
although they prefer to express their crafts and lore through pleasant and
peaceful songs and exquisite weaving. Peri
silk is considered magical by most desert human tribes.
Peri nature is calm and balanced, though their wrath is like the desert –
quickly, silent and unmerciful. Common folklore holds that only three things
can ignite a Peri’s fiery anger: a broken vow, a man who spoils beauty and the
presence of a div.
Physical Description
Peri are easily mistaken for aasimars or even celestials. They’re
beautiful and graceful humanoids of pearly-white and almost luminous skin,
feverish hot to the touch; their hair is usually white, bright red or shiningly
gold, flowing on its own, even when indoors. Peri have an ephemeral quality to
their bearing and are clearly creatures of otherworldly blood.
The most distinct trait of a Peri is its fey fragrance – Peri smells like
full grown gardens in a summer night (or like the first summer nights in Heave
must have smelled). It’s said that Ahriman (and divs in general) are
intoxicated by a Peri’s fragrance. Many div hold Peri prisoners inside special
magical iron cages that preserve them for eternity.
Relations
Peri are not called Hidden Ones or the Elusive Folk for nothing. Most
desert tribes regard them as legendary creatures or as servants of the Gods,
treating them either with religious awe or superstitious fear. Usually, the
contact between Peri and the outside world is done through tribal princes,
clerics, oracles, druids and paladins. Many Peri also disguise themselves “as
mortals” to walk the world, easily being mistaken for paladins or holy men.
In great cities – like Merab, Azir, Katapesh and Katheer – Peri are
relatively well-known (at least as far as plane-touched races are known).
Aasimars and elves are usually happy to deal with them, while humans and
halflings are always fascinated by the Hidden Ones. Gnomes obnoxiously believe
that Peri are a lost fey race from the First World, while dwarves and half-orcs
can’t tolerate the “perfumed desert elves”. Genies – especially Janns and
Djinns – treat Peri (if weak) as potential and valuable servants or (if strong)
respectful guests.
Alignment
Peri tend toward Neutral Good, always displaying the more gentle aspects
of both Neutrality and Good. Lawful Peri are called Angelborn by their brethren
and treated as fanatics, while Evil Peri are known to suffer the ravaging
effects of old age prematurely. Many believe that an Evil Peri that dies is
reborn as a div.
Peri Lands
Peri are a very small and vulnerable race and make great efforts to
remain hidden from the world. They don’t have nations or territories of their
own, but possess a rich and millenary culture. They live in oasis secluded by
illusions, enchantment and pacts with elementals and local outsiders.
Ironically, most Peri oasis in the Inner Sea of Golarion are located in
the godless nation of Rahaudom, although the traditional families live in the deserts
of Thuvia. The royal bloodlines of the Peri (like the sons and daughters of
mythical Sorush) still live deep in the Windswept Waste, within the Empire of
Kelesh, in Casmaron.
Religion
The Peri are respectful of the power of the Gods, but devote themselves
to appease the celestials powers of the Outer Sphere – particularly the ruling
archons: Ragathiel, Sandalphon, Jegudiel, Andoletta, Uriel, Melek Taus (specially
this one) and Salaphiel.
Languages
Peri have their own language, Avestan, which seems to mix Kelish with Celestial. They also speak Common (Taldan), Elven, Gnoll, Sylvan, Sphinx, Draconic, Celestial, Abyssal and the elemental languages.
Peri have their own language, Avestan, which seems to mix Kelish with Celestial. They also speak Common (Taldan), Elven, Gnoll, Sylvan, Sphinx, Draconic, Celestial, Abyssal and the elemental languages.
Names
Typical Peri names can be found here.
Adventures
Most Peri adventurers are either curious wanderers or courageous (and
mad) div slayers. A few are exiled from their families for crimes that range
from kin slaying to falling in love with “mortals”.
Peri Racial Traits
· +2 Charisma,
-2 Constitution. Peri are unearthly and ephemeral.
· Medium-sized.
· Outsider
(native).
· Low-light
vision.
· Fire
Resistance 5.
· Artist Soul (Ex): Peri gains a +2 racial bonus on Performance
checks. Once per day they
can substitute one Handle Animal,
Diplomacy or Bluff check for a Performance check. Performance is always a class
skill for Peri.
· Inspiring Muse (Ex): Once per day, a Peri can substitute one
Craft, Profession, Knowledge, Spellcraft or Use Magic Device check done by an
ally within 30 ft. with a Performance check.
· Desert Bound (Su): Peri gains a +2 racial bonus on Survival
checks while on desert terrains. On deserts Peri are constantly under the
effects of endure elements and
doesn’t require food or water.
· Climb the Winds (SA): Under an open sky and unrestrained by
chain or rope (and not grappled), a Peri can use at will use feather fall, fog cloud and levitate
(on herself only) as spell-like abilities (using her character level as caster
level). While using any of these spell-like abilities a Peri either glows warmly
with ghostly flames or manifest spectral green feathered wings.
· Heavenly Fragrance (Su): Peri exudes a powerful and flowery scent
at all times. Creatures within 30 ft. of a Peri must succeed at a Will save (DC
10 + ½ character level + Char mod) or become spellbound by the fragrance. The
Peri gains a +4 racial bonus on Diplomacy and Bluff against these targets. As
long as the Peri refrains from violent actions, she’s treated as if under the
effects of sanctuary against spellbound targets. These effects last for as long
as the target remains close to the Peri and approximately 10 minutes after
leaving the area. Creatures that succeed at the Will save are immune for the
next 24 hours.
Heavenly Fragrances doesn’t affect constructs,
outsiders, fey, undeads or any creature immune to charm. It also makes things
really difficult for sneaking Peri, as the fragrance betrays their presence.
Creatures with Scent gain a +8 bonus to track Peri.
· Green Feathered Ones (Su): a 9th level Peri can spend a
feat to gain this additional race feature. While under an open sky and
unrestrained by chain or rope (and not grappled), a Peri can – as full round
action – manifest green feathered wings. This is a supernatural ability that
works like overland flight (caster level 9), with the restriction that a Peri
can only use it while bathed by sunlight.
Disclaimer: These Peri are not those Peri
One of the things
of RPGs (and literature in general) is that there can be multiple
interpretations for the same legend, myth or tale. The Peri are a perfect
example. I first heard of them in an old RPG.Net post and started instantly to
search for references for these exotic Persian fey/celestial creatures. I just
loved their flavor and the tales of how Djinns and Ghuls trapped Peri because
of their beauty and perfume.
I wrote the entire
race above without consulting reading the Peri “monster” stats from the
Pathfinder Bestiary 3. Rereading now that entry stats I’m glad to find
out that the official Pathfinder Peri are also fierce enemies of the div. It
shows how Paizo treat is research and material. Although I really like the CR
14 Peri, I still believe that there’s a lot of potential for a player character
race in this legend. Of course, nothing can stop you from using both versions
of the Peri. Personally, I would use the “monster” Peri to represent the royal
bloodline of the race (or just the first Peri).